PEOPLE

FIRST

Everything starts with the people who make our games and the fans we make them for. Within our studio and community, we strive for an environment of mutual respect and trust, diversity, and creative courage.

PASSION FOR

OUR CRAFT

We are driven to do what we do, and hold ourselves to high standards, challenging ourselves to push further in a pursuit of excellence.

INSPIRED BY

INNOVATION

We operate at the forefront of where art, design, and technology meet in order to create experiences that push the boundaries of what is possible in a game.
PRINCIPALS |
PEOPLE ARE AT THE HEART OF VIDEO GAMES, BOTH THE CREATORS AND THE PLAYERS. GAMES ENCAPSULATE THE HUMAN EXPERIENCE UNLIKE ANY OTHER MEDIUM.
Steve Papoutsis is responsible for envisioning the growth of the company and managing the development of new products to ensure players receive quality experiences.
OUR ENGINEERS THRIVE ON THE CHALLENGE OF TURNING GAME DESIGNS FROM 'WHAT' INTO 'HOW'.
Working closely with our art and design teams, Mark James and his engineering team translate their needs into the technologies that power our games.
CREATING A NARRATIVE GAME BASED IN THE PUBG UNIVERSE IS AN AMAZING OPPORTUNITY AND AN HONOR WE DON'T TAKE LIGHTLY.
Industry veteran Glen Schofield manages the overall operations and resources of the company, while also taking creative lead on the development of Striking Distance’s new narrative game set in the PUBG Universe.
BUILDING WORLD-CLASS PRODUCTS AND BRANDS STARTS WITH BUILDING A WORLD-CLASS STUDIO AND TEAM.
Stacey Hirata heads up day to day operation of the studio as well as the marketing and branding of Striking Distance’s products while also taking charge of internal and external public relations efforts.
TRULY GREAT GAMES ARE THE RESULT OF THE ENTIRE TEAM COMING TOGETHER TO FIND CREATIVE SOLUTIONS TO PROBLEMS.
Chris Stone brings over 25 years of game development experience to the team. He is responsible for leading the studio’s creative groups, including in-house directors, designers, and copywriters.
STEVE PAPOUTSIS
CHIEF DEVELOPMENT OFFICER
MARK JAMES
CHIEF TECHNOLOGY OFFICER
GLEN SCHOFIELD
CHIEF EXECUTIVE OFFICER
STACEY HIRATA
CHIEF OPERATING OFFICER & VP OF MARKETING
CHRIS STONE
CHIEF CREATIVE OFFICER
Steve Papoutsis is responsible for envisioning the growth of the company and managing the development of new products to ensure players receive quality experiences.
Working closely with our art and design teams, Mark James and his engineering team translate their needs into the technologies that power our games.
Industry veteran Glen Schofield manages the overall operations and resources of the company, while also taking creative lead on the development of Striking Distance’s new narrative game set in the PUBG Universe.
Stacey Hirata heads up day to day operation of the studio as well as the marketing and branding of Striking Distance’s products while also taking charge of internal and external public relations efforts.
Chris Stone brings over 25 years of game development experience to the team. He is responsible for leading the studio’s creative groups, including in-house directors, designers, and copywriters.
The Crew
//
ALL TEAM MEMBERS
AASIM ZUBAIR
//Lead Environment Artist
ADAL BECERRA
//Sr. Systems Administrator
ALEXANDRA SHAULIS
//Associate Lighting Artist
AMANDA STEWART
//Senior Materials Artist
ANDY WANG
//Storyboard Artist
ASHER DUDLEY
//Senior Destruction Artist
ATSUSHI SEO
//Lighting Director
AUSTIN CRANE
//Hard Surface Artist
BILL PETRO
//Technical Engineering Lead
BLAKE HENNON
//VP, Sales & Business Development
BRANDON COX
//Quality Assurance Lead
BRENDEN HAWKE
//Associate Producer
BRODIE ANDERSEN
//Director of Product Development
BRYAN WHITE
//HR Director
CHASE BATTLE
//Systems Administator
CHRIS CARTER
//Lead Technical Weapons Artist
CIARON IRELAND
//Assistant Producer
COLIN MACKIE
//Design Director
CORIE BEATY
//HR Generalist
CSABA MOLNAR
//Principal Character Artist
DANIEL ORTUNO
//Associate Gameplay Engineer
DAVID ABFALL
//Senior Environment Artist
DAVID GUZMAN
//Senior AI Engineer
DAVID JORGENSON
//Senior Audio Engineer
DEMETRIUS LEAL
//Associate Art Director
EDUARDO ESCUDERO SÁNCHEZ
//Rendering Engineer
EDWARD TOOMEY
//Senior Technical Producer
ERIC LIEB
//Senior Writer
ERIC SUNWOO
//Senior Tools Engineer
ETHAN SOLAK
//Senior Video Editor
FAIRUZ LOKMAN
//Senior Gameplay Engineer
FARHAN NOOR
//Senior Technical Artist - Materials
GEOFFRY HAMMON
//Technical Systems Designer
GLAUCO LONGHI
//Character Director
HAMPUS JOAKIM SIVERSSON
//Rendering Engineer
HAMZA AZIZ
//Community Specialist
HUGO MORALES
//Sr. Animator
JAMES LEE
//Art Outsource Manager
JASON MALTBY
//Senior Animator
JEAN-FRANCOIS GUASTALLA
//Senior Systems Designer
JENNIFER SHIN
//Administrative Coordinator
JEREMIE BENHAMOU
//Principal UI Artist
JESSE LEE
//Lead Concept Artist
JOHN ANTONIO
//Senior Gameplay Engineer
JOHN CHITMON
//QA Analyst
JOHNNY HSU
//Director of Finance
JON ALVIZURES
//Associate Environment Artist
JONATHAN RAMOS
//Sr. Tech Artist
JOSHUA MCMULLIN
//Jr. Systems Administrator
JUN LEE
//Accounting Manager
JUSTIN CONMY
//Dialog Coordinator
KELVIN CHU
//Character Technical Art Director
KEVIN CHOUMANE
//Associate Gameplay Engineer
KEVIN JASZANOVITS
//Associate Level Designer
KEVIN KIMBALL
//VP Marketing
KEVIN LE
//Assoc.Environment Artist
LARRY CHARLES
//Lead Level Designer
LAWRENCE KAMEEN
//Character Artist
MAE MIEROP
//Talent Coordinator
MARIA GAVARA
//Operations/HR Manager
MARK SHEPPARD
//Environment Artist
MARTIN LALAND ROMERO
//Sr. VFX Artist
MARVIN DONALD
//Senior Animator
MATTHEW ALLEN
//Senior Director of Marketing
MATTHEW LANGER
//Level Designer
MATTHEW TATEISHI
//Senior Level Designer
MICHAEL KAMPER
//Senior Sound Designer
MINKZ NGO
//Lead Build Engineer
NASSIM AIT-KACI
//Audio Director
NEIL MUSSER
//Associate QA Lead
NELSON TAM
//Senior Character Technical Artist
NICHOLAS KINKADE
//AI Engineer
PATRICK BOSTWICK
//Head of Talent Acquisition
PAUL FLORES
//Head of IT / Security
PHIL FAVRETTO
//QA Analyst
PRIMO NAVIDAD
//Animation Director
ROBIN CHYO
//Senior Concept Artist
RUNDEEP KHAIRA
//Animator
SAM RUST
//Facilities Coordinator
SAM YAZAJI
//Senior Animator
SAMMI KIM
//UI/UX Director
SAMUEL GOULD
//Associate AI Engineer
SAMUEL JUAREZ
//Environment Artist
SAMUEL TUNG
//Technical Art Director
SCOTT WHITNEY
//Creative Director
SHERIDAN WILLARD
//Sound Designer
SIAMAK ROSHANI
//Senior Character Artist
SIMON CLAY
//Technical Engineering Lead
SPENCER HARTEY
//Animator
TAMEEM AMINI
//QA Analyst
TRISTAN SACRAMENTO
//Lead Animator
VAIBHAV BHALERAO
//Gameplay Engineer
XI CHEN
//Sr. Rendering Engineer
YAN OSTRETSOV
//Senior Lighter
YUNPENG ZHU
//Senior Animation Engineer
ZACH GONZALEZ
//Sr Producer
ZHENG WANG
//Senior Environment Artist
ZHUOSI XU
//Production Designer